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What does "hit stops" do??

Hit stops make gameplay breifly pause after collecting a powerup or hitting an emeny, like in normal Mario. They're a togglable option since they weren't in the game previously, and while they're much better for casual play for speedrunning you'd probably find some success disabling them.

Thanks!

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Has anyone speedran this game?

Time starts when the start button on the style select screen is clicked and ends when the screen is pitch black after grabbing the key in 2-Generator.

My current Any% best is 17:52.

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There's actually a dedicated SMBS speedrunning Discord some fans set up, though it hasn't been active lately. https://discord.gg/JnKBQJXJ3j

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It says I'm under 13 so uhhhhhhhh

should i fake the birthdate or smth?

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nope

still got a spreadsheet tho


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Sorry I haven't updated the spreadsheet in a while, that's because I've been working on PAUSED speedruns very recently.

(link: https://cyfo.itch.io/paused)

Deleted 44 days ago

that was a bit too mean so i deleted it

doesnt work on x86 windows 7 waaaaaah

Can we get an easter egg of what world 3 might look like?

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This is so fire fr 

are you going to make world 3 yet?

I'm currently working on v0.1.0 of Super Mario Sandbox, but after that development on World 3 will start.

hey superpi2

You're Welcome!

i Like This Game!

Thanks!

Why is the android version so laggy the web version works fine

There are some optimization issues I need to fix

oh okay thanks for letting me know

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