Super Mario Sandbox - 5th Anniversary Demo
Super Mario Bros. S is a collaborative fangame, meant to embody the spirit of modern Super Mario platformers while utilizing the style of older titles.
It's the fifth anniversary of the Super Mario Bros. S series! And to celebrate, I'm releasing a public demo of the level editor, Super Mario Sandbox.
This demo contains many of the finished features in the game, with a total of three gamestyles and eight themes ready to demo so far. There are likely quite a few bugs I haven't yet caught, so please report any you find to help the v0.1.0 be as great as possible!
Finally, while this demo doesn't have a dedicated "play" mode, all levels made using this version of Super Mario Sandbox can be shared, and will be forward-compatible with the release version.
A full list of controls and credits can be found in-game. Thanks for playing!
Status | In development |
Platforms | Windows, HTML5 |
Author | superpi2 |
Genre | Platformer |
Made with | Unity, Piskel |
Tags | 2D, Fangame, Level Editor, Singleplayer |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard |
Download
Download
Windows Download (v0.0.0.3) 67 MB
Comments
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Add mobile controls please
If you go to the generator theme, then switch to super mario bros 3, you get the airship theme, which you can transport to any other style.
Not every theme is available in SMB3 yet. The generator theme will be finished for v0.1.0 though.
Pls add android also make the level code save in json format but a .sms custom file extension.
I think the game is interesting, but I don't know how to import the saved level, because I don't know where can get level code, and I wish you won't fix the bug that the number of end boxes or flags isn't limited
The import level code is for if you want to keep working on a level or if you want to play something shared by a friend. There's no limit on the number of goals since secret exits are a thing.