Finally reached 5500, higher than anyone has posted on here. Many many runs to 3k, a dozen to 4k, and 3 to 5k. If you're just starting out, abuse the hell out of star, and just spam attack
Hello! I am a Vita Homebrew developer, and I am really interested in this project, I would like to ask for the source code so I can port it over. If you are interested, hit me up on Discord via BasDEV_Official#1877. I have quite some experience and this could make the game have more recognition and playability.
Awesome. I've gotten about 5000 points so far. It seems to replicate the physics and controls pretty well. There were a couple of things that took some getting used to, like jump being up. I also found a bug where if you freeze an enemy while they're bouncing on a musical block, their frozen body will float up into space.
Still, this is super fun! I'm gonna play some more.
Excellent game so far. New content keeps appearing at least as far as I got, which was 2923. Only sad part is that replayability is limited by how long it takes to get to those new areas again. Reminds me a lot of Rogue Souls, which isn't a bad thing.
Awesome, but you should probably change the graphics and stuff. Nintendo REALLY doesn't like it when people do this (Why, I have no idea) but just warning you now
That's not entirely true. Nintendo only ever takes down 1% of fangames, typically only ones that are remakes of existing Nintendo games or ones that are monetized (SMBS is neither). I'd recommend checking out this video covering Nintendo's history with fangames and DMCA's if you're interested: https://www.youtube.com/watch?v=OjKWKxYrUWs
If for some reason Nintendo does decide to strike down SMBS, though, I'll likely just reskin it or reuse the base engine for a different game.
Overall amazing game! I do have an idea! When the clock his zero, what if instead of dieing, you lose your powerup, and you have until the invincibility frames go to hit an enemy! If you can't hit one, then to small mario, then death! it would be a great way to increase value of coins and to make the player feel like they clutched. If you do add this, adding a 5-10 second cooldown to the roulette would balance this.
Again, this game is awesome already, and it would be an awesome time waster if you put this on Steam.
That does seem to be an interesting idea, I'll consider it.
Unfortunately, I can't put this on Steam, primarily because it's a fangame and also because I don't have enough money to make the deposit to post on Steam yet. I am working on a downloadable version, though.
You know what you really need? A shorter respawn time. Maybe bind the enter key so I can restart immediately. You know how Kaizo ROM hacks and Super Meat Boy reboot you almost instantly?
This is excellent! I love the concept here. Very SMB35-like. Mario's movement might feel a bit too snappy, but maybe that's just me. Would it be possible to upload a downloadable version for windows? HTML5 games don't run too well on my browser.
I still have yet to perfect the movement code, it's still something I need to improve upon. I'll probably upload a downloadable version in the near future as well.
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when i jump on top of this semisolid platform (from the bottom, where i am now), mario stands for like 1 frame and falls through it after.
excellent! better than original super mario bros
html download???
Android pls!!!!
The latest version has Android support.
I tested that APK, it doesn't open right.
Also can I please join the smbs dev team?
I am good at level design and I also compose music and made a ship theme concept.
WE NEED AN ANDROID PORT PLSPLSPLSPLSPLS 📱🗣📢📢📢📢
yah
super awesome
My Highest was 247
This inspires me, I'm gonna make a fan remake of Super Mario Brothers!!!
Damn this game is good
Finally reached 5500, higher than anyone has posted on here. Many many runs to 3k, a dozen to 4k, and 3 to 5k. If you're just starting out, abuse the hell out of star, and just spam attack
Damn this game is good
フリーゲームを遊ぼう!
Hello! I am a Vita Homebrew developer, and I am really interested in this project, I would like to ask for the source code so I can port it over. If you are interested, hit me up on Discord via BasDEV_Official#1877. I have quite some experience and this could make the game have more recognition and playability.
This is great! As i said in the latest scratch version, you shold add multiplayer!
if anyone hasnt checked his alt yet, check on scratch.mit.edu! his username is the same on there. he needs more recognition on there.
Show post...
yes
hey superpi2 its me luciousazarias2 from scratch
suggestion no timer mode
Is this on BTG?
btg did make a video of this. its the official
no he didnt?
He did, though technically of the MFGG version and not the itch.io version (though they are identical).
Great Game! I actually almost like it better than the originals, i especially like the red star
my hs is 851
Awesome. I've gotten about 5000 points so far. It seems to replicate the physics and controls pretty well. There were a couple of things that took some getting used to, like jump being up. I also found a bug where if you freeze an enemy while they're bouncing on a musical block, their frozen body will float up into space.
Still, this is super fun! I'm gonna play some more.
Thanks! I'll work on making those changes with note blocks/springs.
Excellent game so far. New content keeps appearing at least as far as I got, which was 2923. Only sad part is that replayability is limited by how long it takes to get to those new areas again. Reminds me a lot of Rogue Souls, which isn't a bad thing.
Awesome! (This is @ScratchTheGreatest) You might want to use Time.timeScale to freeze time when you collect the powerup.
I didn't do that to replicate how it is in the Legacy version on Scratch, but I may update that in the future.
🅱uper 🅱ario 🅱ros
great game
This is addicting. great job!
wtf
?
This is a great fanmade game of SMB. You did a terrific job! Keep up the great work :)
Thanks!
Awesome, but you should probably change the graphics and stuff. Nintendo REALLY doesn't like it when people do this (Why, I have no idea) but just warning you now
That's not entirely true. Nintendo only ever takes down 1% of fangames, typically only ones that are remakes of existing Nintendo games or ones that are monetized (SMBS is neither). I'd recommend checking out this video covering Nintendo's history with fangames and DMCA's if you're interested: https://www.youtube.com/watch?v=OjKWKxYrUWs
If for some reason Nintendo does decide to strike down SMBS, though, I'll likely just reskin it or reuse the base engine for a different game.
I see. Well, continue on then. Like I said, it's a fantastic fangame and I can't wait to see how this project's development continues!
this game is such a great time! The level generation works great, really felt like a super mega long mario level. Will definitely follow for updates!
Thanks!
Overall amazing game! I do have an idea! When the clock his zero, what if instead of dieing, you lose your powerup, and you have until the invincibility frames go to hit an enemy! If you can't hit one, then to small mario, then death! it would be a great way to increase value of coins and to make the player feel like they clutched. If you do add this, adding a 5-10 second cooldown to the roulette would balance this.
Again, this game is awesome already, and it would be an awesome time waster if you put this on Steam.
Hope you think about it!
That does seem to be an interesting idea, I'll consider it.
Unfortunately, I can't put this on Steam, primarily because it's a fangame and also because I don't have enough money to make the deposit to post on Steam yet. I am working on a downloadable version, though.
Sad. Thanks for for considering my idea.
Really fun! I'll have to keep an eye on this! 1710
Thanks!
You know what you really need? A shorter respawn time. Maybe bind the enter key so I can restart immediately. You know how Kaizo ROM hacks and Super Meat Boy reboot you almost instantly?
Perhaps. Good idea.
Awesome game. Love the gameplay. Good work!
This is excellent! I love the concept here. Very SMB35-like. Mario's movement might feel a bit too snappy, but maybe that's just me. Would it be possible to upload a downloadable version for windows? HTML5 games don't run too well on my browser.
I still have yet to perfect the movement code, it's still something I need to improve upon. I'll probably upload a downloadable version in the near future as well.
This is great!!! Good job on this game!
Thanks!